Very high resolution 16-bit and 32-bit displacement map for closeups.
What you get:
- A 16-bit 172800x86400 map cleaned and sliced by 32 tile textures 21600x21600 each.
- ABC model with UDIM UV mapping and 3D files with a setup UDIM workflow. ( HOUDINI, 3DSMAX )
- 32bits Photoshop psb data if you want modify the color range of the texture.
- Mask RGB in 172k for your renders.
In case you need additional information please contact me at email@example.com
For personal, educational or commercial use.
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